In the short term, The Outer Worlds has upcoming DLC content that will expand the story a bit and give you more to do. So, if you loved the game so far, you can look forward to those worlds getting a little bit bigger. Booty says he hopes "it really starts to grow and we can help expand that.” In fact, any issues the game might have can be ascribed to budgetary constraints, and the only way to fix that is by throwing money at the issue.įortunately, this seems to be what may happen for the sequel. Xbox Studios head Matt Booty told Game Informer that he believes The Outer Worlds to be an "enduring franchise." Since Microsoft owns Obsidian, this seems to mean a larger budget is likely. This isn't surprising Obsidian is a AA company without the sort of budget that allows them to produce a larger game. It's very replayable to a point and you won't regret a minute of your time playing it, but you will wish there were more minutes. The one major area in which The Outer Worlds flounders is that it is too short. You can expect the game to take under 30 hours to beat if you take the time to do at least most of the side quests. In short, you run out of things to do pretty quickly. Unfortunately, there are not enough of them. The majority of the quests are enjoyable, even if they are a bit fetch-heavy. You can even invest your skill points to boost your friends' power to some pretty impressive levels and give yourself major skill bonuses. What Is The Release Date for The Outer Worlds The game will be released for PlayStation 4, Xbox One, and Microsoft Windows on October 25, 2019, with a Nintendo Switch version to be released later The Outer Worlds Looks An Awful Lot Like Fallout In Space. The game provides you with a crew of likable companions, even if they do get annoying at times (looking at you, Felix). You can also increase the bonuses provided by your Tactical Time Dilation (think VATS) and amp up the power of the powerful Prismaric Hammer and other crazy Science Weapons. Perks provide bonuses that allow you to do things like carry more items or travel while encumbered. And as you play, you will be confronted with the option to accept "flaws" like a fear of robots or heights that decrease your stats in those situations in favor of an extra perk. Once you're out in the spectacularly-designed world, you'll see your decisions save or destroy lives.
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